![]() Cheerful Child: Pretty much the whole crew contain shades of this - Violet cheers up a worried Viridian with a lollipop.And then, of course, there's No Death Mode. The one in Doing Things the Hard Way leads you through a series of rooms with nothing but spikes to get to a Temporary Platform so you can do the whole thing again, just to get past a square half your height. Checkpoint Starvation: The trinket "Prize for the Reckless" requires you to traverse some rooms while actively avoiding Check Points.Checkpoint: A circle with a C in it, which you activate by touching.WARNING: Disabling the Dimensional Stability Generator may lead to instability! Are you sure you want to do this? Also in the Final Level, there is the "Three's Company" room which is nearly identical to (but slightly harder than) the "Three's A Crowd" room from the Laboratory.In the Final Level, you come to a room titled "Please Enjoy These Repeats" (Which later becomes "In The Margins" after disabling the Dimensional Stability Generator), which contains the "Yes Men" from the level.Brutal Bonus Level: The v2.0, Nintendo 3DS and PlayStation Vita versions of the game come with eighteen full size player-made levels that are more or less harder than the main game.It leads into one of the hardest (but thankfully optional) sections of the game. Boss Warning Siren: The game has a screen named "The Warning." One tunnel, no spikes, eleven checkpoints in a row.Additionally, collecting all the trinkets teleports you to the Secret Lab, which, according to the crew, contains research that will save the dimension. Luckily, it is also a case of Take Your Time, in that it won't happen while you're around. Bittersweet Ending: Although you do save all of your crew, you wind up screwing up the dimension you're stuck in, which will eventually cause it to collapse.Auto-Scrolling Level: The Tower, The Panic Room, and The Final Challenge. ![]() Automatic Level: The player level Vertical Vehicle does not require any movement from the player there is only one button press in this level, and that's to collect a trinket.Ascended Fanfic: The 3DS and Switch versions include 18 fan-made levels.Are We There Yet?: Vermilion asks this at one point if taken to the first intermission level.The Gravitron, despite its "Survive for 60 seconds" billing, only requires you to clear those 60 seconds in five second increments.The game has an invincibility mode for people who simply do not have the skill to beat the game, especially disabled gamers.This is also useful if some levels are too hard for you, and you want to try them later. However, you never have to complete already beaten levels again- at any time, going into the main menu allows you to warp back to the ship. After beating the game, you can go back into the open world and search for any missing logs and trinkets, which get you the good ending.To get through the red room they just hold right, the next room is much trickier but the player has a pattern in mind to help them. When they go through one of those lines, the direction of gravity is reversed. Here is the easier example: the player moves from left to right here. But occasionally the game will help you out by preceding a setpiece with an antepiece, a simplified version of the challenge that coaches you for the real thing. Antepiece: The game is famously very hard with lots of intricate platforming challenges. ![]() (Appropriately, that's the player character, and the game doesn't know what gender you are.)
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